Back to the problem of not having the model to intersect the ray with though. I assume if I could cast a ray then I could aim at an NPC and search for his location in CE. For ray casting to work (from what I've read) I need a model to intersect it with, which I don't have? I'm trying to reverse NPCs for their location to make an ESP, but I have no information to start searching with (Don't know their HP, location or anything). ![]() ![]() I don't understand where to go from here though. hacking into its code in this absorbing and educational app. I'm looking at trying something like MOH or any old game I can find for now.Įither way it seems I'll need to hook DX for the matrices and whatnot, no external stuff? Thanks for the fast reply and pointing me in the right directionĮDIT: Moved on a bit, looked into ray casting and I have a hook into a game's D3D Device. An immersive puzzle adventure game where you hack your way to saving the day. I've just poked through the source more (I only used it to reference player classes, so forgive the glaring error) and it doesn't use DirectX. Anyway, I used it in several games in HOCTF & HODM, and never got. I cant really say, but his was a little better than mine, I think. ![]() In the mean time, Ive gotten records of another aimbot. But do not worry we are working on the same and testing out old and new codes. Last year I created an aimbot for Nexuiz (I implemented it entirely in Darkplaces, so the same code with little modification worked for Xonotic 0.1, too). Shaders seem complicated so I'll need to read up some more on that. You might not see the latest cheats codes for Douchebag Workout 2 in the above table. ![]() Reading up on that now, matrices seemed pretty easy to understand.
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